
Season I · The First Descent
Descend.
Claim.
Return.
An extraction adventure beneath the world. Hone your craft in the lantern-lit hold, slip into the Hollow, and haul out relics worth killing for. Then make it back to the Vault alive.
Free · No download · No account
- In the Vault
- 248,620marks
- A full claim pays
- 62,155marks
- Hunters below
- 52stalking
- Ironbrewvaulted4,120 relic
- Morrowfell toAshwalker
- Ysoldeunearthed aStarglass vein
- Grimtallowambusheda laden delver
- Kestrelvaulted2,860 relic
- OldMarllost a haul inThe Maw
- Thessalyopened aForgelord chest
- Vanevaulted5,000 relic. Full claim
The Loop
One descent. Four acts.
Every run is a tight, self-contained arc of preparation, risk and reckoning. The tension lives in the climb home.
- I
Hone in the Hold
Lanternhold is sanctuary. Fell, mine and fish without fear. Every level and tool you earn is yours forever.
- II
Pass the Threshold
Below the great stair lies the Hollow. Everything you gather there is relic, marked and visible to every hunter.
- III
Hold what you take
Richer veins lie deeper, and so do sharper blades. Fall, and your relics belong to whoever felled you.
- IV
Seal it in the Vault
Climb back, kneel at the Vault for five heartbeats, and it pays. Heavier hauls earn a far greater share.
Five-minute runs
Each descent is a complete story. Perfect for a break.
Instant start
Open the page and you are standing in the Hold.
Greed is the enemy
One more vein, or the climb home? Every choice is yours.
Lasting mastery
Skills and gear persist, so every run sharpens the next.
The Depths
Four depths. One way up.
The further you descend, the heavier the relic, and the brighter the target on your back.




Merchants, forges, fishing wells and the great Vault. No blade can be drawn here. Train as long as you like.
- Pine & ash
- Tin ore
- Cave trout
The Vault
Greater hauls, greater share.
Your cut of the Vault grows faster than the haul itself, up to a quarter of everything inside for a full 5,000 relic claim. Coins spent in the Hold flow back in.
- 1,000 relic6,566
- 2,000 relic17,329
- 3,000 relic30,570
- 4,000 relic45,731
- 5,000 relic62,500
The Vault pays
23,683
Share
9.5%
Fall in the Hollow and only your relic drops. Marks, skills and gear are never at risk.
Mastery
Six crafts. Earned forever.
Progress is permanent. Fall with a full pack and you lose only the relic, never the hours you put in.
- Permanent levels
- Upgradable gear
- Keepsake charm
- Lv64
Woodcutting
Fell rootwood and ash. Mastery quickens every swing.
- Lv81
Mining
Tin to Starglass. The rarest veins pay the most.
- Lv47
Fishing
Stock the provisions that keep you breathing.
- Lv72
Attack
Every level and blade bites a little deeper.
- Lv58
Defence
Turn aside the blows of long descents.
- Lv69
Vitality
One more heartbeat for one more fight.
Controls
Learned in ten seconds.
Everything is point and click. Watch your vitality, eat when it falls, and never carry a relic you are not ready to lose.
- ClickGroundWalk to a tile
- ClickVein, tree or wellWalk over and gather
- ClickHunterPursue and strike
- ClickThe VaultKneel to seal your relic
- RAnywhereToggle sprint
- 1–4PackEat provisions
Questions
Before you descend.
Is Hollowmark free?
Completely. No purchases, no ads, no account. Open the page and play.
What happens when I fall?
Your carried relic drops for whoever felled you. Your marks, skill levels and equipment are always safe.
Are the hunters real players?
They are computer-controlled, and they follow exactly the same rules you do. They bank, flee, and hunt laden delvers.
Which devices are supported?
Any modern desktop browser. A mouse is recommended for the best experience.

The stair is waiting
The crown sleeps below. Go wake it.
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